Prototypes
ComCity
A graduate innovation project by Molly Munro. Exploring mobile-based interactive storytelling. ComCity aims to help young children with their reading comprehension skills through gamification and socially driven engagement.
A Walk Through Time
MSc project by Guilherme Ogassawara, exploring how meditation techniques within virtual reality may help to speed up the recovery process of patients with severe neck impairment.
Friday
Try-day
An interactive story-time mobile application, that features content aimed at reflecting the experiences of families managing with autism and other mental health conditions.
Project
Kestral
Early tech demo combining 360 video with interactive pseudo-3D interface design for an accurate and immersive training environment.
Crime Scene
Analysis
Collaboration between the School of Creative Technologies and the Institute for Criminal Justice Studies, exploring the potential of VR to efficiently teach practical CSA skills in an engaging and repeatable way.
Coding, with
Goblins!
Built for and tested by students at Milton Park Primary School in Portsmouth. It uses the interactions of VR to add a physical dimension to learning basic programming concepts.